Skip to main content

How To Animating UITableView Cells In Objective C

Animating UITableView Cells



In this quick tutorial I’d like to show you how to add a simple but interesting effect to your UITableView using with just a few lines of code.

I love Core Animation and I think it is a fantastic instrument that allows us to easily achieve some interesting effects with almost no effort. So, in this experiment we are going to animate the cells of a table through some easy settings over the cells’ layers.

First Download this Project - https://github.com/ariok/TB_TableAnimation/archive/master.zip

Project description

I’ve decided to apply just a 3D rotation on the Z axis to the cells when they are displayed. Anyway, it will be really simple to change my settings creating something that fits your needs.

Let’s code

Now open the file TableViewController.m. You’ll notice quite easily it’s a pretty standard configuration. In fact, we’ve just implemented the basic TableViewController’s delegate and datasource.

Now focus on the function tableView:WillDisplayCell:ForRowAtIndexPath:

This is part of the protocol UITableViewDelegate and it’s called just before a cell is displayed on the screen.

Since we want to animate the cells as soon as they are displayed, this is the right place where to work.

Here’s the complete code for the function:





//This function is where all the magic happens
-(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{
    
    
    //1. Setup the CATransform3D structure
    CATransform3D rotation;
    rotation = CATransform3DMakeRotation( (90.0*M_PI)/180, 0.0, 0.7, 0.4);
    rotation.m34 = 1.0/ -600;
    

    //2. Define the initial state (Before the animation)
    cell.layer.shadowColor = [[UIColor blackColor]CGColor];
    cell.layer.shadowOffset = CGSizeMake(10, 10);
    cell.alpha = 0;
    
    cell.layer.transform = rotation;
    cell.layer.anchorPoint = CGPointMake(0, 0.5);
    
    
    //3. Define the final state (After the animation) and commit the animation
    [UIView beginAnimations:@"rotation" context:NULL];
    [UIView setAnimationDuration:0.8];
    cell.layer.transform = CATransform3DIdentity;
    cell.alpha = 1;
    cell.layer.shadowOffset = CGSizeMake(0, 0);
    [UIView commitAnimations];
    
}
In Step 1 we instruct a CATransform3D to perform a rotation over the Y and Z axis (Check the first part of this tutorial if you need more information about 3D and Core Animation).

With Step 2 we define the initial state of the cell. In that case we are adding some shadows (for the glory, as this is barely visible during the animation) and we update the layer transform matrix using the rotation created  in Step 1.

We then set the anchor point at X 0.0 and Y 0.5 to achieve a rotation around the left side of the cell.

The last Step 3, resets the cell to its original state through an animation.
Essentially we use the helper function of UIView beginAnimations:context to update the values of the cell’s layer performing the animation.

You have other ways to perform this animation, but this is just the easiest that also allows us to choose a duration.

In this particular function we reset the transformation to CATransform3D Identity, the background color to white, the shadow to 0 and the alpha to 1.

So we take advantage of the interpolation between the state of step 2 and the state of step 3 to guide the animation and achieve an original effect.

Thank you for reading.

Comments

Popular Posts

React Native - Text Input

In this chapter, we will show you how to work with  TextInput  elements in React Native. The Home component will import and render inputs. App.js import React from 'react' ; import Inputs from './inputs.js' const App = () => { return ( < Inputs /> ) } export default App Inputs We will define the initial state. After defining the initial state, we will create the  handleEmail  and the  handlePassword  functions. These functions are used for updating state. The  login()  function will just alert the current value of the state. We will also add some other properties to text inputs to disable auto capitalisation, remove the bottom border on Android devices and set a placeholder. inputs.js import React , { Component } from 'react' import { View , Text , TouchableOpacity , TextInput , StyleSheet } from 'react-native' class Inputs extends Component { state = { ...

An introduction to Size Classes for Xcode 8

Introduction to Size Classes for Xcode In iOS 8, Apple introduced  size classes , a way to describe any device in any orientation. Size classes rely heavily on auto layout. Until iOS 8, you could escape auto layout. IN iOS8, Apple changed several UIKit classes to depend on size classes. Modal views, popovers, split views, and image assets directly use size classes to determine how to display an image. Identical code to present a popover on an iPad  causes a iPhone to present a modal view. Different Size Classes There are two sizes for size classes:  compact , and  regular . Sometime you’ll hear about any.  Any  is the generic size that works with anything. The default Xcode layout, is  width:any height:any . This layout is for all cases. The Horizontal and vertical dimensions are called  traits , and can be accessed in code from an instance of  UITraitCollection . The  compact  size descr...

What are the Alternatives of device UDID in iOS? - iOS7 / iOS 6 / iOS 5 – Get Device Unique Identifier UDID

Get Device Unique Identifier UDID Following code will help you to get the unique-device-identifier known as UDID. No matter what iOS user is using, you can get the UDID of the current iOS device by following code. - ( NSString *)UDID { NSString *uuidString = nil ; // get os version NSUInteger currentOSVersion = [[[[[UIDevice currentDevice ] systemVersion ] componentsSeparatedByString: @" . " ] objectAtIndex: 0 ] integerValue ]; if (currentOSVersion <= 5 ) { if ([[ NSUserDefaults standardUserDefaults ] valueForKey: @" udid " ]) { uuidString = [[ NSUserDefaults standardDefaults ] valueForKey: @" udid " ]; } else { CFUUIDRef uuidRef = CFUUIDCreate ( kCFAllocatorDefault ); uuidString = ( NSString *) CFBridgingRelease ( CFUUIDCreateString ( NULL ,uuidRef)); CFRelease (uuidRef); [[ NSUserDefaults standardUserDefaults ] setObject: uuidString ForKey: @" udid " ]; [[ NSUserDefaults standardUserDefaults ] synchro...